On the specification front the HSS documentation is coming along nicely thanks to the effort of Ragnis and yours truly. The core team has resolved 25% of version 0.4.9's issues. In this regard we are currently severely understaffed: we only have two active programmers. Consequently we are looking for C++ programmers—senior would be a plus but a junior would feel at home nonetheless—willing to help us out delivering the next milestone.
On a related note we...
We're proud to announce our first developers' preview release! After countless hours of hard work, we've finally come to a point where can put out the first in a series of milestones that will be coming over the next couple of months. So much has happened since we last published a blog post that it will be hard to truly cover everything, but I'll try to summarize where we are right now.
For starters, a lot has changed under the hood. We completely removed a miriad of dependencies (along with their transcient dependencies), and now rely entirely on the Qt library. Cairo, Pango, Boost, Expat, Glib, SDL... all gone! Also, we modularized...
After a fun-packed, awesome and exhausting weekend, I'm back home. For all of you that couldn't attend (which I guess is 99.9% of the people who read this), here's my report of how it went down.
Overview of the event
As I was told, the TLP is the second-biggest LAN party in Spain, with 1600 participants (with computer, at least twice as much attendees in total) only behind the one held in the Basque Country, in northern Spain. From the 17th to 22nd July, the 12.000m2 of the International Trade Fair and Congress Centre of Tenerife became home to a world of Manga/Anime, video games, 3d graphics, retro consoles and software development.
A lot has happened since our last release (v0.46). We now have a video of the presentation Miro gave at the SpotBros Hackaton event and things have started to move forward on the prototype. We have had many new faces on our IRC channel and the core group of volunteers is now more active than ever. We are hard at work on the specification, documentation, development of the website, coding on the prototype and trying our best to communicate out to the world via the social networks where we participate.
We're very happy to announce that our new video is now online. Miro Keller gave a talk about the project on the 12th of May 2012 in Madrid, at the Hackaton event that the SpotBros guys organized.
The event was amazing, including...
In this article we are going to take a look at the content and the presentation layer when creating a document with AXR. As you may recall, XML and HSS files are linked together to create the final product, and the most important aspect to remember is that the content should be completely separated from presentation.
Hello... Test... One two... Is this thing turned on? Oh, hi there! And welcome to the official blog of the AXR Project! This will be a place where we will publish our progress, explain features and our design rationale about everything AXR related. Also, while we lack better means, we will publish any annoucement we make on these pages as well.
AXR (pronounced "axer"... hey, its a guy with an axe!) stands for Arbitrary XML Rendering, and its aim is to provide a better alternative to the HTML/CSS combination that is usually used to create websites and web applications. It is not completely new, though, but rather the next step in the evolution of web technologies, building on the lessons learned throughout the many years of their existence, discarding the many defects that plague the work of so many web designers and developers in the industry, and providing a great platform on which to build awesome user experiences.